![]() ![]() With every content release came a smaller pool of players to play with. ![]() ![]() ![]() The reason behind this system was in a way to fix what was the biggest gripe with the first game, fractured player base because of staggered DLC ownership. EA backpedaled, removed the ability to actually spend dollars in game, and lowered in game cost to help alleviate the grind. The alternative was a ridiculous grind of playtime. In short, the game was rigged heavily against the player in order to entice them to purchase loot crates with real world cash for the *chance* of getting their favorite Star Wars hero to play as. EA’s “loot crate” fiasco dominated the launch of Battlefront II. There’s a reason we’re writing this review almost two months after release. What happened though is a different story. Two years after EA rebooted the Star Wars Battlefront franchise we’re now seeing a sequel hoping to bring the video game series forward. With the release of Episode VIII: The Last Jedi and the Disney train going full speed ahead on the franchise, it’s difficult to not find someone talking about Star Wars. Star Wars is on everyone’s mind right now. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |